Wednesday, November 29, 2023
HomeAnimationsBehind the Scenes: Sandstorm - BlenderNation

Behind the Scenes: Sandstorm – BlenderNation


INTRODUCTION

Hiya, my identify is Stated TEBBAL from Algeria. Though I’m an Electrical Engineering graduate, I began doing 3D 4 years in the past. I started, like everybody else, with Blender Guru’s donut.

Afterwards, I began increasing my information within the subject of 3D. I like creating completely different sorts of 3D renders. I like doing summary/surreal artworks and product visualizations, in addition to satisfying animation loops.

INSPIRATION

The inspiration for this art work got here from the “Make a Splash in Amsterdam” contest that was held on the Blender Artists web site. My entry was an summary scene within the desert. The entire course of is right here.

The concept got here from my entry in that contest and began increase from there.

PROCESS

I used Blender 3.2 for this art work, with the Cycles render RTX 3050.

SAND

I began by setting the bottom utilizing a giant subdivided aircraft and used the proportional modifying to make the dunes. I used a sand texture from the Quixel Megascans library.

Sand 1

Then I used a particle system on the aircraft with some shrubs from Megascans.

Sand 2 e1674402311676

PALM TREES

I obtained the palm bushes from Turbo Squid. I positioned them on the edges to create some type of steadiness within the general scene.

Tree 1

OASIS

The oasis consists of 1 huge lake, which was created utilizing a aircraft with a transmissible Principled BSDF shader. For the shrubs, they’re from Megascans as earlier than.

Boat 1

The boat mannequin was downloaded from Sketchfab:

I positioned it on the decrease proper facet to create some type of steadiness with the lake on the left.

SKY

The background sky was only a huge picture aircraft from the Unsplash web site.

Storm 1

Max Hay’s tutorial breaks down this method:

TORNADO

The twister was the eye-catching component within the art work.

Tornado 1

I made it by watcing from Dangerous Normals tutorial “EASY Solution to Make a Twister in Blender 3.0” :

LIGHTING

I used Blender’s built-in easy sky texture (Nishita) for lighting.

Lighting 1 3

CAMERA SETTINGS

I used a panoramic digicam setting for this scene, as I discovered it probably the most appropriate one for this art work.

SANDSTORM

Render 1 8 Render 2 8

I’ve already made a breakdown for this art work on my channel.

Thanks for studying this text and I hope that you have realized one thing new.

Have a pleasant day!

Concerning the Artist

Artist 1 6 e1674401071977

Stated Tebbal, a 3D artist and freelancer from Algeria.

 

 

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