Tuesday, November 28, 2023
HomeVisual EffectsBjörn Riemann: Clear Up Your Mess! (UE4)

Björn Riemann: Clear Up Your Mess! (UE4)

Dangerous calculation / Clear up your mess


Lastly uploaded this one :smile:

It began as a really fundamental “confetti” impact and after a while I reworked it nearly 3 times and ended with this concept. Principal reference at begin was the Radiant Disaster pores and skin collection of Valorant, however fairly early on I moved extra right into a oldschool pop artwork/ dot shaded artstyle, with a give attention to graffiti letters.

Its a really fundamental setup, purely primarily based on sprites and a brilliant simple dissolve setup.

Principal plan was to give attention to the appear and feel of the impact, to essentially promote the thought of a comic book type particle, from animations to textures and rendering basically. Additionally a check for creating textures for the primary time in procreate, which was truly a fairly good expertise and I wasted manner an excessive amount of time on particulars, that cant be seen in any respect^^

All textures drawn for this impact

Modelling of different components/ rigging and animation of the field are completed inside Blender and the remaining animated meshes like rocket and so on. are completed inside UE Sequencer.

Added some define fashions to the used property and changed the darkest elements of the picture with a fundamental dot shading in a postprocess shader, so as to add the final contact :dotted_line_face:

For soundeffects I threw a bunch of cartoon sfx collectively, didnt spent even near sufficient time on this imporant step (really want to enhance this mindset, sound is 50% of every little thing), however was kinda sick of getting this one laying round and nonetheless not having shared it :sweat_smile:

General I actually favored this little check and as soon as I’ve extra time, I feel I’ll do a “actual” cartoony impact, on a better high quality degree than this little train :sparkles:



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