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HomeAnimationsChaos releases V-Ray for Houdini Replace 1

Chaos releases V-Ray for Houdini Replace 1


Chaos releases V-Ray for Houdini Replace 1

Wednesday, June 14th, 2023 | Posted by Jim Thacker

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Chaos has launched V-Ray 6 for Houdini Replace 1, the newest model of the Houdini version of the renderer.

The discharge introduces a brand new bump to glossiness workflow for supplies like pores and skin; extends V-Ray Decal, the procedural clouds system and V-Ray GPU; and provides help for AI picture upscaling within the Denoiser.

A readymade look improvement pipeline throughout Maya and Nuke
First launched in 2019, V-Ray for Houdini is meant as a lot for look dev as final-quality rendering.

VFX studios with V-Ray pipelines can use it preview results or belongings earlier than exporting them to Maya or 3ds Max for rendering, guaranteeing visible consistency throughout every stage of manufacturing.

In addition to the core software program, V-Ray is out there as a Hydra delegate inside Solaris, Houdini’s USD-based shot structure, lighting and look dev atmosphere, making it doable to make use of as a viewport renderer.

 
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New bump to glossiness workflow for supplies like pores and skin
New options embrace the TexBump2Glossiness node, which generates a mirrored image glossiness texture from a bump or regular map.

It’s meant to cease supplies like pores and skin from trying too shiny when seen at a distance.

Updates to V-Ray Decal and procedural clouds
Current options that get updates embrace texture-projection system V-Ray Decal, which now helps Cylindrical in addition to Planar projection, and additive bump mapping on decals.

The brand new procedural clouds system will get the choice to generate contrails.

Updates to lighting, rendering and the VFB
Different modifications embrace new controls for the V-Ray Direct Mild for creating customized gentle decay patterns.

V-Ray GPU, the software program’s hybrid CPU/GPU render engine, will get a brand new Compressed Textures mode to scale back reminiscence footprint, and help for V-Ray Clipper in mesh mode, for rendering cutaway photos.

The Denoiser now helps Nvidia’s AI-based upscaling expertise when utilizing the NVIDIA denoising engine, and might now be used on panoramic photos.

The V-Ray Body Buffer (VFB) will get help for emissive supplies within the VRayLightMix and VRayLightSelect render components, making it doable to regulate the look of self-illuminating supplies after rendering.

It is usually now doable to regulate put up results with masks contained in the VFB.

Efficiency and workflow enhancements
For troubleshooting efficiency bottlenecks, the V-Ray Profiler will get help for profiling export duties, and a brand new Easy mode, meant to be used with less complicated scenes.

Efficiency enhancements embrace quicker geometry compilation for static meshes and quicker hair rendering.

There may be additionally a longish listing of fixes and workflow enhancements to the Solaris Hydra delegate.

Pricing and system necessities
V-Ray 6 for Houdini is appropriate with Houdini 19.0+, operating on Home windows 8.1+, CentOS 6/RHEL 6.2+ Linux and Mac OS X 10.9+.

The software program is rental-only, with node-locked V-Ray Solo subscriptions priced at $466.80/12 months, and floating V-Ray Premium subscriptions priced at $694.80/12 months. Discover extra particulars on this story.

 
Learn an outline of the brand new options in V-Ray 6 for Houdini Replace 1 on the product web site

Learn a full listing of recent options in V-Ray 6 for Houdini within the on-line launch notes

Tags: Chaos, compressed textures, contrails, DeNoiser, denoising, hair procedural, Houdini, Hydra delegate, gentle decay, movement graphics, new options, procedural clouds, renderer, rendering, Solaris, system necessities, TexBump2Glossiness, texture projection, upscaling, V-Ray, V-Ray 6, V-Ray 6 for Houdini, V-Ray 6.1 for Houdini, V-Ray Clipper, V-Ray Decal, V-Ray Direct Mild, V-Ray for Houdini, V-Ray Body Buffer, V-Ray GPU, V-Ray Premium, V-Ray Profiler, V-Ray Solo, vfx, visible results, visualization, VRayLightMix, VRayLightSelect

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