Wednesday, November 29, 2023
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Dunk’s Sketchbook – Actual Time VFX


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Hello People,
I’ve been making an attempt to do “EveryDay” VFX / tech artwork sketches in my spare time since Nov final yr. Managed a couple of 2 in 3 charge as simply can’t do it each day, however I’m nonetheless fairly proud of a few of the doodlings and experiments that has come out of it.

This month, present experiments principally been with LIDAR level cloud information from NYC audio-reactive inputs – e.g. in the present day’s is:

You’ll be able to scroll although them from the beginning on this YouTube playlist in the event you really feel inclined (a few of the days lacking if it was static picture e.g. Aerialod maps/heightmap renders):
https://www.youtube.com/playlist?checklist=PLMqpdxi5SkXLHl5REBvOPOnOfW13muL80

I used to be primarily tweeting the dailies: https://twitter.com/duncanfewkes
However since that web site’s going to crap, I’m making an attempt out Mastodon: dunk (@dunk@mastodon.gamedev.place) – Gamedev Mastodon

Undecided if I’ll be spamming this thread with each day by day, or simply with ones that I’m notably happy with.
Any suggestions, concepts and so forth. greater than welcome! I have already got a large concepts.txt file, however I discover it useful to have cool concepts on a backburner for once I get uninterested in no matter I’m messing about with, so the extra the merrier :slight_smile:
Cheers!




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#EveryDay 289: Working by the present audio-reactive level cloud experiments. First 2 are most polished state, however nonetheless scope for refining colors. Might want to trim out redundant check variants of the pull/push varieties – will hold the “volumetric” ones, and possibly work on nicer color gradients, as those in there are just about inventory Unity vfxgraph ones with tweaked brightness.

Tweaked color gradients a bit to sq. it away for these level cloud vfx:

Began on extra variants of fluid sim movement triggered particles:



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Testing on the large display at work:



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“Whaaaaaaat” is my response watching this, very very cool :star_struck:



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#EveryDay 296: Shiny fish variant. No education/boids behaviour, nonetheless spawning from fluid sim velocity buffer after which movement from turbulence noise subject (modulated by fluid sim pace).



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Testing the fish particles on the LED wall:



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wow, that appears good! you must make a GIF and add it as first picture in your first put up in order that it will get taken as thumbnail (or manually add it as a thumbnail). I nearly didn’t click on your thread as a result of there was no enganging thumbnail :smiley: However there ware very attention-grabbing experiements in right here!



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Thanks! Good tip on the gif thumbnail, will do in some unspecified time in the future.
When you like these ones test my YouTube for the opposite 300 or so movies :wink:



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appears tremendous attention-grabbing! nice stuff

I’ve seen these LED partitions used for realtime film VFX manufacturing just a few occasions in individual. Is the moiree for the individual controlling the results a problem?
As a result of up shut I at all times discovered that considerably disturbing / complicated



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For this one it’s not nice, as a result of the LED panels are 5mm pixel pitch and designed for a viewing distance of 10+ meters (part present is 1% of LED set up going into an indoor theme park as wraparound display all the best way round central hub part).

So on the distance azure kinect digital camera works (max about depth about 6 meters, however movement picked up higher round 3 meters) the viewing isn’t good for the display. You’ll be able to even see vital moire on the recording – not helped by my iphone 8 being fairly previous and low res now. iPad Professional sensor, particularly utilizing large FoV lens/zoom, offers a lot much less moire in recording from identical distances and nearer.

Nevertheless, with a lot finer pixel pitch LED panels it’s a lot better – e.g. IIRC these ones are round 2mm pixel pitch and designed/specced for viewing distances round 2 meters (used as a physique tracked sport set up on a cruise ship, with LED ground in entrance so the visuals must work up shut):

There’s a great deal of attention-grabbing information about LED volumes for TV/Movie nowadays – AFAIK they use related pixel pitch (round 2mm) however the cameras filming are a lot larger decision sensors and additional away than 2m, so moire from pixel pitch not a problem, however panels must be calibrated to the digital camera sensor response, not human eye. This is among the greatest articles I’d learn when ILM/Favreau/Mandalorian first began displaying off digital manufacturing: The Mandalorian: This Is the Approach – The American Society of Cinematographers (en-US)



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Sure digital camera calibration and a minimal distance of ~5m sounds acquainted. The setup in that video although, wow that appears totally magical :smiley:
lastly feeling like a magician :stuck_out_tongue:



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