Tuesday, December 5, 2023
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Explosion Spell in UE5 – Actual Time VFX

Hello associates!
In search of suggestions and solutions on enhancing this explosion impact I made in UE5.

First: Coloration – Please set up the colour tones. The inexperienced mild seems to characterize one thing toxic. To include the aspect of poison, the general form ought to resemble the type of poison. For a typical fiery explosion, strive recombining colours equivalent to yellow tones, purple tones, and black tones.

Second: Timing – There are components that make the timing seem excessively lengthy. For instance, particles. Apply capturing the sense of stress.

Third: Type – Clearly outline the core side of the shape and cut back the depth of the gildings to offer a way of gradation.

The VFX documentation for League of Legends illustrates this nicely.


Hey! Thanks very a lot in your assist. That is an up to date model I made attempting to implement your recommendation.
I modified the timing and life time of some components and eliminated a number of. I modified the values of core spheres and surrounding components.
Additionally modified the colours and the blue sky mild :smiley:



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