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Explosion Spell in UE5 – Actual Time VFX


Hello pals!
Searching for suggestions and ideas on bettering this explosion impact I made in UE5.
Thanks.


First: Colour – Please arrange the colour tones. The inexperienced gentle seems to characterize one thing toxic. To include the component of poison, the general form ought to resemble the type of poison. For a typical fiery explosion, strive recombining colours similar to yellow tones, crimson tones, and black tones.

Second: Timing – There are components that make the timing seem excessively lengthy. For instance, particles. Observe capturing the sense of stress.

Third: Kind – Clearly outline the core facet of the shape and cut back the depth of the elaborations to offer a way of gradation.

The VFX documentation for League of Legends illustrates this effectively.



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Hey! Thanks very a lot in your assist. That is an up to date model I made making an attempt to implement your recommendation.
I modified the timing and life time of some components and eliminated just a few. I modified the values of core spheres and surrounding components.
Additionally modified the colours and the blue sky gentle :smiley:



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Hey :smiley: Seems to be higher!
Tho when explosion occurs I’d make it develop in a short time after which decelerate. Make a non-linear curve for the pace and it ought to look even higher :smiley:



1 Like

Trying nice to date!

I’d say the blast waves coming off are additionally all the identical pace and stops fairly abruptly which makes it a bit much less dynamic than it may very well be, pondering it would assist if issues have been barely totally different speeds. the outer ring (as a result of it’s farther means it has extra power) would transfer barely sooner than the inside ring

Additionally, my 2 cents, I believe the impact total seems to be fairly first rate although these rings blasting outwards appear to be they might do harm although It isn’t telegraphed. this makes it fairly stunning because the aoe circle is telegraphed.
simply one thing to consider.

nice work! :slight_smile:

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