Good day there!
My first put up was purported to go up per week in the past nonetheless I forgot to pay my electrical energy invoice and I didn’t have it for 4 days lol
I plan to put up my progress each week from what I managed to create and in addition attempt to clarify how I managed to attain it.
The primary is a slash with directions on how to attract a texture for a slash in a blender
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I used a blender to create it and right here is how I did it!
Additionally right here comes a bonus tip for creating textures
Subsequent is the influence impact of hitting stones. It’s a daily 2v2 flipbook for the hit and the smoke
This tutorial helped me to create Flipbook particle with Shader Graph
Huge because of Gabriel Aguiar for his channel
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The final one is participant therapeutic. I solely targeted on the “mechanical” side of the particle itself.
My objective is to swap the rotating particles into some great-looking trails like these from Shannon’s put up and alter the shader for the pluses so that they emit some gentle when pulsating
Proper now I used to be scuffling with recreating this cool hearth impact from this youtube video
Thus far I used to be capable of create easy noise with Inexperienced and Crimson channels and the masks
And the partitions are available massive as a result of:
This can be a desired impact
and… then there’s mine…
Here’s a shader for the hearth
Tommorow I’ll put up on methods to create comparable noise and masks with separate channels:
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Actually good progress to date
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I FINALLY DID IT!
Due to Simon’s reply on Twitter I lastly managed to create a shader for a stylized hearth impact
I did some tweaks and added a easy gradient