Good day there!
My first submit was presupposed to go up every week in the past nonetheless I forgot to pay my electrical energy invoice and I didn’t have it for 4 days lol
I plan to submit my progress each week from what I managed to create and in addition attempt to clarify how I managed to attain it.
The primary is a slash with directions on how to attract a texture for a slash in a blender
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I used a blender to create it and right here is how I did it!
Additionally right here comes a bonus tip for creating textures
Subsequent is the impression impact of hitting stones. It’s an everyday 2v2 flipbook for the hit and the smoke
This tutorial helped me to create Flipbook particle with Shader Graph
Large due to Gabriel Aguiar for his channel
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The final one is participant therapeutic. I solely centered on the “mechanical” facet of the particle itself.
My aim is to swap the rotating particles into some great-looking trails like these from Shannon’s submit and alter the shader for the pluses in order that they emit some gentle when pulsating
Proper now I used to be battling recreating this cool fireplace impact from this youtube video
Thus far I used to be capable of create easy noise with Inexperienced and Crimson channels and the masks
And the partitions are available in massive as a result of:
This can be a desired impact
and… then there may be mine…
Here’s a shader for the fireplace
Tommorow I’ll submit on the way to create related noise and masks with separate channels:
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Actually good progress to date
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I FINALLY DID IT!
Because of Simon’s reply on Twitter I lastly managed to create a shader for a stylized fireplace impact
I did some tweaks and added a easy gradient
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And right here I submit a shader breakdown
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