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Getting Return Normalized Exec Index +1 | UE 5.1.1


I’m simply entering into UE 5, and I’m attempting to deliver over some helpful issues from UE 4.26. A type of issues was a Dynamic Enter Script that I had discovered from this that permits one to get the Return Normalized Exec Index and add 1 to it.

In 5.1.1, the Return Normalized Exec Index node doesn’t mean you can enter the Engine Execution Depend, and its operate is calculated in a different way from 4.26.

Any assist can be appreciated as I’ve ran out of concepts on find out how to repair this.


Maybe you wish to comply with the tutorial to a T, however you possibly can obtain the identical consequence with out creating a brand new module only for including 1 to the ExeuctionCount.

Simply use the built-in Return Normalized Exec Index dynamic enter (uncheck “Normalized Index Embrace One”) for each Sprite Rotation Angle (Normalized Angle 0-1) and Form Location – Circle – Distribution:Direct – U Place, and voilà!

Niagara has developed fairly a lot that many early person hacks are made pointless within the later model.



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Ah, thanks. I’m glad to know that now. It makes issues a lot simpler.

That is what I had finished (with the adjustment of unchecking that field):

Adjusted now to be like yours after that screenshot^

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