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Hey, I’ve been dashing to create new VFX for the Unreal Problem since final weekend.
In Asian philosophy, there’s something known as the 5 Components.
The thought is that the modifications within the universe are represented by the 5 parts: Soil, Metallic, Water, Wooden, and Fireplace.
I’ve been utilizing this as inspiration for my VFX sketches.
I don’t know if I’ll be capable of end it earlier than the deadline, however I’ll give it my greatest shot. perhaps making numerous progress this weekend.
I’ll replace the sketch as I make progress.
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Signature concept for this sketch is morphing with geometry cache.
I wish to characterize the 5 parts as morphing geometry.
Soil ( Sphere ) →
Metallic ( Dice ) →
Water ( Streamlined ) →
Wooden ( Cylinder ) →
Fireplace ( Tetrahedron ) →
and Soil once more.
now going to fill within the VFX design parts one after the other.