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HomeVisual EffectsHow can I do that impact from "Avowed" in-engine

How can I do that impact from “Avowed” in-engine

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Hello there! Need assistance attaining the above impact in Unreal, undecided how you can go about it, any assist could be appreciated, thanks! Considering of flipbooks/fluid Ninja or perhaps I would want none of these…Precise Vid right here. Thanks a bunch

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check out the sketchbook of @Pag1iaccio, as a result of the hand strikes dynamically I don’t suppose it’s only a easy flipbook alone. looks as if upward vertex displacement with noise as wel as a texture/flipbook

(although the trailer additionally form of appears to be like like a pre rendered first individual cinematic)


Thanks JoppeMin, will do this out!

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One of the simplest ways to do that is to make use of quantity smoke.


was questioning if was lacking one thing, thx for catching that Hovl <3

Strive particles pushed by mesh, I imagine you can begin by that, however yeah as they are saying above you would wish some trickery to displace the noise textures in case of utilizing sprites…

I’d say you’d most likely need some mesh and accurately aligned mesh playing cards, particularly in VR you’ll be able to’t do any second flipbooks as they’re simply too flat. Additionally this cinematic is pre-rendered so it’s a very good reference, however I’ve but to see one thing this high-fidelity in VR. However to eager to be confirmed flawed ofc.



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