Wednesday, November 29, 2023
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How one can map gradient on path for VFX Texture


Good day, for varied Alpha Erosion and Smoothstepping functions I generally must create a “path” and I want it mapped from black to white by following the trail path.

For “linear” stuff it’s no situation because it’s only a matter of overlaying a gradient with a sure angle, however i’m puzzled relating to how I could make this gradient comply with the path of a path.

I’m including a horrible drawing I rapidly painted, in hopes of creating my query extra comprehensible.

Anybody bought an concept?

P.S: Bonus factors if I don’t have to make use of Adobe Illustrator :sweat_smile: but when there’s a approach to do it there, I’m up for it!


Perhaps I misunderstood your query, however so far as getting ready a curve for recreation VFX, you have to uv flatten your uv-s earlier than bringing it to a recreation engine.

From this

To that.

Then you definitely use a texture coordinate gradient node within the materials editor like this to get a gradient from starting to finish.

giphy



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I believe you need to create a gradient that follows a pen curve path?

You are able to do this simply in Illustrator by following this tutorial. Simply do it in black and white.

If you wish to do it in Photoshop I’d comply with precisely this tutorial utilizing a black background. However once you hit 4:12 do every little thing he says to do within the form dynamics however do it contained in the ColorDynamics as a substitute. Coloration dynamics controls the opacity whereas within the video he’s controlling brush measurement inside form dynamics.

Sorry for misunderstanding your query, right here is my workflow for the same drawback. I take advantage of a texture picture brush in Affinity designer, you can even apply it on a curve.
Make a selected gadiant proven on the left of the recording, then use that because the gradiat for the brushes.

Hello I attempted this one and its so cool, could I ask what’s the identify of the node that has the colour blue sq. on it, sorry Im very new at unreal engine.

Is a vector 3 node. Maintain down quantity 3 on the keyboard and press on materials graff. The identical principel is for vector 1 na vector 2.

As traditional, vector 3 represents coloration and place on the similar time.
Right here its used as coloration.

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