Hey guys, simply needed to share this vfx with you, by no means participated on this discussion board earlier than however I’m attempting to pressure myself to place stuff on the market and to be extra proactive.
Not happy about this Vfx however I put means an excessive amount of effort on that to only throw it away, feedbacks appreciated in fact
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This can be a lengthy impact so might be onerous for me to cowl all the things, however will do my greatest to level out issues that may assist.
- The crack originally has 2 phases and second one ought to appear to be it’s an extension of the primary, but it surely has a unique rotation and a bit completely different form. Attempt to make second crack the identical, however with painted further cracks and spawn it with the identical rotation so it overlaps it.
- The particles that seem with the crack usually are not actually matching the behaviour. Cracks are normally occurring when there’s some sort of impression so it ought to be extra indicated with one thing stronger, like flying rocks from the lacking floor (it needed to be someplace anyway) and perhaps these lights are high-quality too, however give them extra energy, allow them to fly in numerous instructions with extra chaos and perhaps add some gravity to it.
- That object flying within the air seems to be too static, I like that you simply stretched it through the flight, however after it’s within the air then my consideration goes into the bottom as that’s the place the lightning thingy is going on and I suppose you need your consideration on that crystal. Possibly add that lightning to the crystal as an alternative, or some flying particles round it. Similar with some path whereas it’s going up.
- Similar with transition between idle and explosion. You might be gathering our eyes to the bottom, which has nothing in frequent with the crystal exploding. Play with flashes on the crystal including some results to it, quite than to the bottom.
- And very last thing for now’s that the smoke on the finish shouldn’t be disappearing rapidly sufficient.
I believe you would additionally work a bit on shade of the smoke, including extra variarion of saturation to it or hue may assist a bit to make it extra reasonable.
Aside from that that’s an awesome starting on the discussion board! Hope that this suggestions helps a bit.
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Hey Manus, thanks rather a lot for the feedbacks, numerous attention-grabbing ideas, I’ll attempt to implement them
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Hey, didn’t had numerous time not too long ago however I made some retake on this impact, I believe I’ll eave it as it’s for the second,
Hope you get pleasure from
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Woah! Already feels significantly better!
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Hey guys,
One other fast sketch, I needed to make a Lava vfx however with out diving into Fluidsim so I relied on meshes and shaders for this one.
Hope you get pleasure from
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Superior! How did you do it? Scaling meshes on impression?
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Thanks ! Sure completely, my mesh appear to be this :
and that i’m basicaly enjoying with the dimensions by the particles age
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