Thursday, November 30, 2023
HomeVisual EffectsItachi Crow VFX Unreal Engine 5.1 Help

Itachi Crow VFX Unreal Engine 5.1 Help


Hello guys, I actually am a giant fan of Naruto, and I needed to create an impact from the anime. I’ve bit the bullet with this one since pulling it off has been tough. I actually want to flip this right into a portfolio piece however I really feel as if it’s not fairly there but. I’m in search of some suggestions that I may use to good this and make it higher. Having Itachi dissolve has been the toughest half since this mannequin I purchased has 4 supplies and the UVs will not be nice. If anybody may counsel any surroundings or toon shader tutorials to suit the scene as nicely that might be somewhat useful.

My Reference:
ezgif.com-optimize

The outcome at present:
ezgif.com-crop




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Seems to be good up to now, I feel it might look higher with a decrease noise scale and perhaps some feathers that type of fly out of it with the crows which might add extra layers and curiosity. In case you are spawning the crows in Niagara you possibly can spawn them primarily based on the fabric that’s controlling the opacity, there are just a few tutorials on how to do that, this one was really useful in one other thread: UE4 – Niagara Texture Pattern – Half 4 – Skeletal Mesh – YouTube. Simply as an alternative of sampling a static mesh you’ll possible be sampling a skeletal mesh. This can be a actually sophisticated impact and I feel you’re heading in the right direction, stick with it!



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First off! I like Itachi and his crow clones. I feel you’re a lot of the manner there. The secondary feathers that come off along with the crows may very well be extra outstanding, measurement and spawn charge. The principle crows are too directional as a gaggle, discover they’re forming an the wrong way up cone somewhat than spreading in all instructions. For the dissolve i feel the noise scale is just too small, the sides of the noise ought to resemble the scale and scale of the wings and the secondary feather particles. in case your UV’s are unhealthy perhaps you possibly can strive a world aligned texture to drive your dissolve. Additionally perhaps including some world place offset to the character mesh to get the distorting and tearing look. I feel its necessary to notice that the silhouette of itachi really grows earlier than it dissolves away.



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Oh wow i didn’t know you possibly can spawn the crows primarily based on the fabric actions that’s actually good to know, i simply timed it the very best I can to start with, thanks for the hyperlink! Do you’ve got any suggestions for toon shaders? character particular since a submit course of one didn’t work for me …



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I shall look into the course of the crows extra fastidiously. I consider I’m utilizing a world dissolve texture that’s the reason it’s so outstanding of a reduce from each side dissolving however sure I agree it must match the crows extra, any options for a greater noise texture? The half concerning the distortion of itachi himself feels like a good suggestion thanks!

I dont suppose its attainable to do a toon shader in unreal with out moving into submit processing sadly, however you possibly can set the mannequin to “render customized depth” then within the submit processing shader use an if assertion to match the scenedepth with customdepth and if scenedepth is bigger, apply the toon shader. This manner it should solely have an effect on the mannequin.

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