Tuesday, December 5, 2023
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Joppe’s VFX Sketchbook – Actual Time VFX


Hiya, I’m Joppe, Very long time lurker on the discussion board.
Began as a Junior VFX Artist at Ubisoft Berlin on the finish of final yr.

Been desirous to drastically enhance the extent of high quality of my work so figured making a sketchbook and getting extra concerned on the discussion board will each be certain that I preserve monitor of private progress enable me to fulfill extra folks. :slight_smile:

Right here’s a few of my earlier work, together with the current Artstation Problem:

brrpr7d7so-low

hoping to indicate off extra work and experiments quickly :two_hearts:

hugs and kisses
~Joppe

Discover me on-line;
:bird: Twitter
:art: Artstation
:nauseated_face: LinkedIn




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Unity_IlbWzTgJV9

(Few extra due to new account limitations)



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Been desirous to do considered one of these for some time, incorperating it in a sequence, will see if it goes wherever :slight_smile:
impact is just a few leftovers from artstation problem, will in all probability enhance them with some displacement and gradient mapped values.

as for the shader, it want some work, extra masking on the spikes and a few size variation in addition to ultimately enjoying with specular and roughness although already like the straightforward aesthetic.



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I’m gonna freeze, and probably shatter, the dude. what the reason for freezing is continues to be up within the air. At present primarily simply having enjoyable experimenting with some shader stuff :slight_smile:
It ain’t all very fairly but, drawback for future me!



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