Tuesday, November 28, 2023
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M0okA – VFX Sketchbook – Actual Time VFX

appears superior! <3 such a enjoyable approach to make flipbooks!

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And now in UE5 we’ve the Flipbook Baker to make all this even simpler!

Yeah, noticed it come out the identical week I used to be ending this aha! However nonetheless, for now, I don’t know the way a lot controll the NiagaraBaker give to the consumer (I plan to dive into it a bit later), and if doing this sort of factor is now doable instantly inside Niagara : including a distortion layer to the seize earlier than recording it in flipbook for instance.


Hello everybody! :slight_smile:

This week-end, I’ve been beginning to work on some fundamental mesh dissolve shader over the evening. The thought is to make the shader as versatile as doable to have the ability to use it in numerous instances later with some Niagara impact.

It’s nonetheless very wip in the meanwhile, but it surely already was a great way to get again to shader creation in Unreal! I’ve numerous concepts to enhance it from this level, however I’m fairly pleased with the way it cames out for this primary session. :slight_smile:

I’m additionally actually having fun with to make use of the brand new UE5 named reroute characteristic! It makes issues a lot flexier for later modifications, and a lot simpler to learn from a worldwide perspective.

I plan to make a full breakdown step-by-step later after I’ll have extra work performed, simply wished to share the primary evening outcomes! :wink:

Thanks for studying / watching, and see you quickly for subsequent steps! :sparkles:


Hiya everybody! :slight_smile:

It’s been some time since final time I discovered time to share some data inhere. I’ve been attempting numerous issues out on Unreal recently, and I need to begin sharing the knowledges I’ve acquired throughout this time. That’s why I poster my very first Twitter VFX thread at present, and plan to do extra after I’ll get time to take action!
I’ll simply drop a direct hyperlink to this thread, be happy to test it out and provides your feedback you probably have some under the thread or instantly right here as you like.

Thanks for studying, and should the VFX be with you as all the time! :sparkles:

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Hello everybody, :slightly_smiling_face:

At present is the day, I’ve made my first put up on Artstation relating to a shipped sport I labored on as skilled VFX artist. This implies the world to me, like a child’s dream turning into true ! :sparkles:

https://www.artstation.com/art work/Ry3b3D

I nonetheless have so much to showcase relating to my work on The Outer Worlds: Spacer’s Alternative Version, and I’ll attempt to make different posts for the opposite options I’ve labored on quickly.
Within the meantime, be happy to have a look at this put up about ranged weapon’s muzzleflash results for this sport. And be happy to remark, give your opinion, ask some questions, I might be very completely happy to share some data if I’m requested to ! :innocent:

Thanks for studying, and should the VFX be with you all! :fire:


Congratulations! Glad your onerous work has paid off.

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