Monday, December 11, 2023
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M0okA – VFX Sketchbook – Actual Time VFX

appears to be like superior! <3 such a enjoyable approach to make flipbooks!

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And now in UE5 we’ve got the Flipbook Baker to make all this even simpler!

Yeah, noticed it come out the identical week I used to be ending this aha! However nonetheless, for now, I don’t know the way a lot controll the NiagaraBaker give to the person (I plan to dive into it a bit later), and if doing this sort of factor is now potential straight inside Niagara : including a distortion layer to the seize earlier than recording it in flipbook for instance.


Hello everybody! :slight_smile:

This week-end, I’ve been beginning to work on some primary mesh dissolve shader over the night time. The concept is to make the shader as versatile as potential to have the ability to use it in several instances later with some Niagara impact.

It’s nonetheless very wip in the intervening time, nevertheless it already was a great way to get again to shader creation in Unreal! I’ve numerous concepts to enhance it from this level, however I’m fairly pleased with the way it cames out for this primary session. :slight_smile:

I’m additionally actually having fun with to make use of the brand new UE5 named reroute characteristic! It makes issues a lot flexier for later modifications, and a lot simpler to learn from a worldwide standpoint.

I plan to make a full breakdown step-by-step later once I’ll have extra work finished, simply wished to share the primary night time outcomes! :wink:

Thanks for studying / watching, and see you quickly for subsequent steps! :sparkles:


Hiya everybody! :slight_smile:

It’s been some time since final time I discovered time to share some data inhere. I’ve been attempting numerous issues out on Unreal these days, and I need to begin sharing the knowledges I’ve acquired throughout this time. That’s why I poster my very first Twitter VFX thread in the present day, and plan to do extra once I’ll get time to take action!
I’ll simply drop a direct hyperlink to this thread, be at liberty to test it out and provides your feedback when you’ve got some under the thread or straight right here as you favor.

Thanks for studying, and should the VFX be with you as all the time! :sparkles:

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Hello everybody, :slightly_smiling_face:

Right this moment is the day, I’ve made my first put up on Artstation relating to a shipped sport I labored on as skilled VFX artist. This implies the world to me, like a child’s dream changing into true ! :sparkles: work/Ry3b3D

I nonetheless have rather a lot to showcase relating to my work on The Outer Worlds: Spacer’s Selection Version, and I’ll attempt to make different posts for the opposite options I’ve labored on quickly.
Within the meantime, be at liberty to take a look at this put up about ranged weapon’s muzzleflash results for this sport. And be at liberty to remark, give your opinion, ask some questions, I’d be very completely happy to share some data if I’m requested to ! :innocent:

Thanks for studying, and should the VFX be with you all! :fire:



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