That is the second a part of my quick sequence modelling a windmill within the north of England, following on from the earlier submit describing the usage of arrays to make the sails.
There are two movies for half 2. Within the first I present a manner to make use of reference photos added as kids objects to the Digital camera then how the focal size might be discovered by trial and error whereas the Digital camera is positioned utilizing stroll navigation (SHIFT ` then WASD keys)
The second video builds out the meshes for the windmill by switching between reference photos. The Digital camera location must be additional adjusted in an iterative course of because the mesh begins to match the shapes within the references photos extra intently.
The ultimate a part of this sequence will cowl unwrapping the UV map for the windmill then the right way to use perspective UV maps to permit cloning from the reference photos to the fabric textures.