Hello guys!
Full beginner to VFX right here, I’m attempting to grasp how regular maps play a component in shading a smoke texture to be extra real looking in unreal, will probably be nice if anybody can shed some gentle on this matter, or present studying supplies/hyperlinks.
From what I perceive, the fabric shading mannequin needs to be set to default lit, and volumetric directional needs to be enabled to permit a traditional map to be learn.
Enjoying round with paragon smoke textures and my very own easy materials, plugging within the regular map does nothing to the fabric in preview, e.g. lighting doesn’t change, not that I can observe in any case.
Additionally paragon grasp supplies, it seems to be like that they had regular maps however someway it’s being disabled?
So was questioning if regular map issues in any respect to the shading of those animated smoke textures in any means, and the way I can observe the adjustments within the shading of the feel, when utilizing regular maps.
Thanks!