Thursday, November 30, 2023
HomeVisual EffectsProblem creating Translucent Materials Layer for Materials Layers Mix in UE5

Problem creating Translucent Materials Layer for Materials Layers Mix in UE5


Having a heck of a time determining methods to mix a translucent/refractive materials with an opaque/metallic materials by way of Supplies Layers in UE5.

Closest I can get is

a) Setting Base Materials to Opaque and retaining Metallic nature of 1 materials

or b) Setting the Base Materials to Translucent and dropping the metallic and gaining transparency however NOT refractive on the opposite materials.

Base Mat:
2022-04-26_17h52_18

Refractive/Translucent Materials – which you’ll be able to see doesn’t have refraction both.


Might you discover any resolution to this? I’m having the identical drawback

Listed below are the steps to use a ahead shading mannequin to a translucent materials in unreal(materials settings).

Screenshot_2

This can be a simplified materials attribute graf to point out the idea of the shader working with refraction.

giphy

Hope it helps!

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