Having a heck of a time determining methods to mix a translucent/refractive materials with an opaque/metallic materials by way of Supplies Layers in UE5.
Closest I can get is
a) Setting Base Materials to Opaque and retaining Metallic nature of 1 materials
or b) Setting the Base Materials to Translucent and dropping the metallic and gaining transparency however NOT refractive on the opposite materials.
Base Mat:
Refractive/Translucent Materials – which you’ll be able to see doesn’t have refraction both.
Might you discover any resolution to this? I’m having the identical drawback
Listed below are the steps to use a ahead shading mannequin to a translucent materials in unreal(materials settings).
This can be a simplified materials attribute graf to point out the idea of the shader working with refraction.
Hope it helps!