Genode writes:
I like Blender…
And I like procedural shading as properly. It is superb when you could get in actually near one thing and do not wish to do three render variations as you push in. You recognize, just like the old-school planet zoom-ins the place the digicam passes via clouds to see a brand new texture map, a chicken flies throughout the view, permitting for a wipe that brings you again to the bottom. Love ’em, however they are a bit low-cost wanting now.
However with procedural stuff, properly, the necessity for a wipe shouldn’t be there. It is mandelbrot-ian pleasure from a large to a close-up.
However I’ve typically discovered that the stuff I require to make a few of my deliberate stuff doesn’t work. Again in my preliminary youtube movies I nonetheless didn’t fairly have a deal with on the gradient texture; it did not repeat like a texture ought to it wasn’t easy to rotate… I used to be flummoxed. Effectively, the flummoxing went away, I figured all of it out after which a pair f weeks again I realised I had not accomplished a tutorial about it. And I used to be wanting again on the first few tutorials and I believed, “Hey, I can do a fuel large with rings and train individuals about their gradient texture!”
So right here it’s. I hope you prefer it!
The ultimate piece at the start was made utilizing Blackmagic Fusion. I used the Cycles renders from Blender in addition to the digicam from the scene into Fusion. The Starfield is completed with particles and the remainder is comp methods plus utilizing We Suck Much less’s Reactor plug-in to get to the perfect Fusion macros and modifiers out within the digital world.
If you’d like some Fusion coaching, let me know.