Whats up everybody, I’m actual new to recreation VFX , however I want to study to create textures for VFX. Now i do know some photoshop and after results nevertheless it’s not sufficient. I looked for tutorials, books, programs, however I couldn’t discover any. Do you guys know such websites from the place I may study? And I’ve one other massive drawback, how do I make a texture like this or much like it?
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I feel that one thing like that might be achieved simply with Photoshop
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comfortable spherical brush for fundamental shapes, and a comfortable spherical smudge software at 15% to blur your shapes may get you one thing very related.
^that approach together with filters menu will often get you what you need. Gaussian blur, movement blur, different>min, different>max are those I take advantage of essentially the most and can get you fairly far!
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Seems like radial blur is helpful right here – there’s Spin and Zoom choices.
Additionally don’t neglect you can at all times make a texture as a straight flat factor after which apply it to a mesh in Maya and use deformers to get a pleasant curve. Nice for issues like rings the place you wish to convert a sq. right into a circle.
Hope that helps!
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Hello, it’s quite simple to do. First you want lovely path. Then:
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I began utilizing Substance Designer for these type of issues. What @Hovl confirmed will be performed procedural for extra and totally different outcomes (however after all you’ll must undergo related steps as he confirmed).
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Get good with after results in addition to substance designer. There are a bunch of tutorials on-line which is able to present you the fundamentals of each instruments.
There’s a substance thread right here within the discussion board the place we began gathering some networks to create textures.
Additionally @NikolaD has some substances on his gumroad which you might use as inspiration: Nikola Damjanov
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Hello gdxplode! , for me, I feel you must begin working towards some filters in photoshop like blurs,distorts, and offsets. Briefly, study the fundamentals first earlier than leaping to extra complicated textures. It actually helps in creating good summary textures in your VFX. I’m not a professional however I hope it helps!
It’s the primary time I examine utilizing Substance Designer for VFX textures. Didn’t know, that’s a really attention-grabbing workflow
Hehe, thanks for the hyperlink
I’ve an identical query, so I assumed perhaps I simply drop my query in right here. How would I create this texture?
*Edit, added further thought
Might paint the tile in Photoshop, duplicate the layer and movement blur it in Photoshop. Take the unique and choose above the road and delete.
You might additionally make a small set of brushes of that ‘hump’ form in Photoshop after which use the comb settings to alter the dimensions, scatter and so on. I might do every go on a seperate layer after which erase overlaps and merge.
Seems like caustics to me, if in case you have entry to a texture library you might do a mixture of curves, ranges, blurring and median filters in Photoshop.
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there’s this attention-grabbing approach that i dont assume many individuals learn about:
http://www.neilblevins.com/cg_education/reaction_diffusion_in_pshop/reaction_diffusion_in_pshop.htm
might be helpful for creating the define shapes after which use a gradient fill and/or some blur to get the remaining.
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Okay that min and max trick is implausible. Good share Nate
This looks like precisely the type of factor that Substance Designer is meant for. That’s to not say you couldn’t make it in Photoshop although… it will in all probability simply be extra tedious.
It is a actually attention-grabbing subject and an superior trick to have in your back-hand!
Thanks for sharing!
There’s a put up above, however I don’t perceive, so I ask once more.
so I assumed perhaps I simply drop my query in right here.
How would I create this texture? The hyperlink now not works.
This hyperlink not connetcd.Is there one other approach? I want to see.