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Query About creating VFX textures!

Hiya everybody, I’m actual new to sport VFX , however I wish to study to create textures for VFX. Now i do know some photoshop and after results however it’s not sufficient. I looked for tutorials, books, programs, however I couldn’t discover any. Do you guys know such websites from the place I may study? And I’ve one other huge drawback, how do I make a texture like this or just like it? wind


I believe that one thing like that may very well be achieved simply with Photoshop

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tender spherical brush for fundamental shapes, and a tender spherical smudge instrument at 15% to blur your shapes may get you one thing very related.

^that method together with filters menu will often get you what you need. Gaussian blur, movement blur, different>min, different>max are those I exploit probably the most and can get you fairly far!


Seems like radial blur is helpful right here – there’s Spin and Zoom choices.

Additionally don’t neglect that you would be able to at all times make a texture as a straight flat factor after which apply it to a mesh in Maya and use deformers to get a pleasant curve. Nice for issues like rings the place you need to convert a sq. right into a circle.

Hope that helps!


Hello, it’s quite simple to do. First you want stunning path. Then:


I began utilizing Substance Designer for these sort of issues. What @Hovl confirmed will be completed procedural for extra and totally different outcomes (however in fact you’ll have to undergo related steps as he confirmed).


Get good with after results in addition to substance designer. There are a bunch of tutorials on-line which can present you the fundamentals of each instruments.

There’s a substance thread right here within the discussion board the place we began gathering some networks to create textures.

Additionally @NikolaD has some substances on his gumroad which you possibly can use as inspiration: Nikola Damjanov


Hello gdxplode! :slight_smile:, for me, I believe you need to begin training some filters in photoshop like blurs,distorts, and offsets. Briefly, study the fundamentals first earlier than leaping to extra advanced textures. It actually helps in creating good summary textures to your VFX. I’m not a professional however I hope it helps! :wink: :smile:

It’s the primary time I examine utilizing Substance Designer for VFX textures. Didn’t know, that’s a really attention-grabbing workflow :slight_smile:

That’s why I made the thread within the first place. :grin:

See additionally – Filterforge.

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Hehe, thanks for the hyperlink :smiley:

I’ve the same query, so I believed possibly I simply drop my query in right here. How would I create this texture?

*Edit, added further concept

Might paint the tile in Photoshop, duplicate the layer and movement blur it in Photoshop. Take the unique and choose above the road and delete.

You may additionally make a small set of brushes of that ‘hump’ form in Photoshop after which use the comb settings to vary the dimensions, scatter and so forth. I might do every go on a seperate layer after which erase overlaps and merge.

Seems like caustics to me, when you have entry to a texture library you possibly can do a mix of curves, ranges, blurring and median filters in Photoshop.

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there’s this attention-grabbing method that i dont assume many individuals learn about:

may very well be helpful for creating the define shapes after which use a gradient fill and/or some blur to get the remaining.


Okay that min and max trick is improbable. Good share Nate

This looks as if precisely the sort of factor that Substance Designer is meant for. That’s to not say you couldn’t make it in Photoshop although… it might most likely simply be extra tedious.

It is a actually attention-grabbing matter and an superior trick to have in your back-hand!
Thanks for sharing!

There’s a submit above, however I don’t perceive, so I ask once more.
so I believed possibly I simply drop my query in right here.
How would I create this texture? The hyperlink now not works.



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