Saturday, December 2, 2023
HomeVisual EffectsSimon Kratz: Sketch #28 - Actual Time VFX

Simon Kratz: Sketch #28 – Actual Time VFX

Yeah good to see, works rather well! :smiley:

This actually have to be magic, as though you might have pretty extensively outlined your course of, I’m nonetheless not too positive how all this works. I’m not even positive what inquiries to ask. From the polygonal dissolve to the deep animated parallax of your portal, I’m simply in awe. That is so cool. I don’t know what a stencil buffer is, however I’m going to seek out out!

I assume as I stare at this all glassy eye’d and slack jawed, I’ve just one query to construct on in the intervening time; How lengthy has it taken you to create one thing this refined (all issues being as relative as they could be)?


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Thanks loads @Mez :relaxed:
I principally used the weekends of October to construct the stuff. It began gradual however turned extra time the nearer the deadline got here :sweat_smile:
However ultimately I used to be capable of end a bit earlier. All in all it most likely sums as much as a few working days, perhaps 20-25 hours? Only a actually tough guess.

Hey guys!

Only a fast replace for everybody within the supply information:
The asset is now reside on the shop and could be bought if you wish to get the complete impact prepared for manufacturing (and the permission to make use of it commercially) :

I polished the impact a bit, put it gameready right into a triggerable animator and cleaned up some unneeded showcase materials (just like the low poly setting from the problem).

For everybody who doesn’t wish to buy the impact however continues to be desirous about the right way to get it finished:
Don’t worry! I’ll nonetheless be joyful to reply any questions and allow you to get one thing comparable finished for your self :slight_smile: It’s only a manner for me to earn some pocket cash and supply one thing precious to different gamedevs in return. However I received’t cease serving to everybody else out as nicely.

Have an important upcoming Christmas everybody!

Any hints on the way you completed this in UE4?
I’ve been engaged on one thing comparable for a few days and getting nowhere with it. Finest I can handle with the stencils is tinting utilizing a put up course of quantity.

I don’t use any stencil buffers. However the way in which my programmer defined it to me was that it’s essential to areas – the pixel’s world location and digital camera’s world location. Then think about you might have a line between them. It’s important to calculate wheher that line passes by means of the circle of the portal or not – if it does, draw, if not, discard. So it’s a bunch of dot merchandise working along with an IF assertion within the Shader editor.

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I might be so curious to try your shading community if you’ll be able to display screen shot something

Sadly I can’t share it but, however I’ll ship you a personal message with extra data. I can do this for others as nicely, if . I’ll put up it later right here or in a brand new subject in a while after I can.

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appears actually nice . thanks for sharing.

Is it potential to make use of this in a Augmented Actuality challenge?

I can’t actually take a look at it in AR and don’t know concerning the necessities. However it’s obtainable within the asset retailer if you wish to give it a attempt. Helps solely legacy rendering proper now although.



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