Hey guys!
I’ve been finding out (and luckily, now working, yay! haha) as a VFX technical artist. I’ve survived properly till now with out understanding a lot about how you can make my very own texture, particularly to make use of as masks for my shaders and vfx. However now that I’m positive with another expertise I’m beginning to miss a bit this one
So which software program ought to I give attention to to learn to make my very own masks? It’s being a bit complicated for me as a result of we have now Substance Painter, Designer, Photoshop, and different choices that pop up you analysis about it haha undecided which one to choose. I don’t goal to make tremendous lifelike textures, my important aim is to create masks, at the very least for now =)
And a particular due to all this group. It’s been superb assist on this VFX Technical Artist journey :)!
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Begin with photoshop… Simply paint out what you need.
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Photoshop might be the primary studio customary, and can be the go-to if you happen to had been hand portray issues like stylized shapes for masks. Nonetheless in case you are doing extra summary stuff, or extra basic shapes and not using a strict artwork fashion look, Designer is extremely highly effective and quick to iterate and modify issues. You simply received’t have exact management over your masks shapes.
With these mentioned, you don’t want Photoshop. Krita is a free portray program that has a number of options and is utilized by a variety of individuals. For drawing out shapes and hand portray textures, I personally want Procreate, and would most likely use it completely for texture portray if it wasn’t lacking a couple of key filters and choices that Photoshop has. You possibly can even use Blender’s grease pencil software to color masks too.
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