Wednesday, November 29, 2023
Home3D ModelingTEXTURE POSITION utilizing arrows - SketchUp

TEXTURE POSITION utilizing arrows – SketchUp


Once I place a texture on some face I can’t maintain on any rule relating to how a lot it strikes utilizing arrows… I do know that with [Shift] it strikes extra. However typically it strikes an excessive amount of, typically it doesn’t transfer in any respect (or so little that I can’t discover). I simply observed that angle on which I’m to the face appears to affect that… however it’s fairly the angle to the inexperienced axis… major mannequin axis…
And why arrows at all times comply with major axis and never group/part inner axis…?
I do know I can at all times use mouse to pull the feel however I just like the arrows… Simply asking if my notices are right and if there are another methods to make arrows work when it appears to not or modify the quantity it strikes… If it adopted the gap from the face it might be grate… the nearer You go the extra correct You possibly can get…
TEXTURE NOT POSISIONING 4.skp (288.9 KB)
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Sorry however I don’t perceive your drawback relating to repositioning the feel.

IMO:
Proper click on textured face > Texture > Place > provides you two major choices

    1. hovering over face tells you: > ‘Drage to maneuver texture’
  • 2a) hovering over crimson pin tells you: > Drag pin to maneuver texture. Click on to raise pin
  • 2b) hovering over inexperienced pin tells you: > Drag pin to scale/rotate texture. Click on to raise pin
  • 2c) hovering over yellow pin tells you: > Drag pin to distort texture. Click on to raise pin
  • second) hovering over blue pin tells you: > Drag pin to scale/shear texture. Click on to raise pin

Observe the second possibility 2a (crimson pin) > Click on to raise pin > fastidiously reposition the pin to significant location within the texture > then within the subsequent step > drag the crimson pin to significant geometry place.

Final steps: Proper click on > Carried out.

This video reveals the way to use the pins to mark the extents of a texture after which transfer it into place. Notice the order of the pins: Use Purple, then Inexperienced, then Blue, and eventually Yellow.

properly then,use the mouse.

I get that you simply want the arrow technique, however this technique has discovered a deadend in your case. so use the mouse.

Arrow-moving, in any software program that enables it, will at all times be an increment transfer.
Some softwares, right here illustrator, will will let you select the increment (that is 1/72″, or a pt, weirdly translated in mm)
Capture d’écran 2023-03-16 à 14.15.13

So off beam, transferring stuff with arrow will solely be exact in a particular case, if I do know the increment. in my case, if I faucet 10 occasions in illustrator, I’ll transfer 3,528mm

If as an alternative I want to maneuver one thing from a sure level to a different level, I’ll use the mouse.

Ye that was my concern penning this publish… there isn’t a drawback that I can’t clear up… thanks You for Your rationalization … perhaps someone else will discover it helpful… as properly when You press [Shift] the pins change to free rework…

My level wasn’t actually about not figuring out what to do with the feel or the way to do it… merely the arrows appear to not work persistently. On one face it strikes quite a bit on the opposite not a lot or none… And because it adjustments in several instances I used to be questioning if there may be some strategy to utilise this for my benefit. One thing that I missed maybe. For instance Fredo Thrue Paint strikes texture in smaller increments as You get nearer to it…
So easy curiousity , No actual drawback. Until You take into account one thing in this system working not persistently and indirectly unpredictably, however inflicting no hurt, an issue… I’d say it’s a very low precedence problem… with 2023 appears it should go much more down the checklist…

that’s truly it.

I don’t know the increment of default SU, however there are two sorts of increments :

  • mounted size (like in my illustrator instance)
  • proportion. Say, 10%. it’ll transfer 10% of its precise dimension.
    I did a take a look at. seems that the arrow motion in SU appears proportion primarily based. I imported a texture, 1×2 ratio, and moved it by urgent the arrow 10 occasions, to get a median :

on a 1×0,5m texture, increment of 1,36cm
on a 0,37×0,18m texture (the identical, smaller), the increment is 6,6mm

I don’t know if the increment is calculated primarily based on the size or the width, I’ll say size (arbitrary, longest dimension), so then I did a fast serviette math and it give me an increment of about 1,36-1,78% (it’s laborious to mesure the increment since pixels are a bit blurry)

so right here you go, utilizing the arrows strikes the feel about 1,5% of the most important dimension.

And so yeah, take 5 textures with 5 dimensions, the arrows will transfer with 5 increments. My guess is that Fredo’s software does the identical, however as % on display (mesures the display not the mannequin, like textual content & such), subsequently having the ability to transfer much more exactly whenever you zoom in. Sensible transfer.

I simply opened a brand new file. Made a dice… textured sides and all the pieces appears… NO… all the pieces works. Even the facet which regular is precisely in route of a Y axis… however I attempted different of my initiatives with many teams many alternative axis set… I can’t transfer texture with arrows if the face’s regular is in world (unique not edited) ‘Y’ route… I don’t know when it begins to brake… or what’s braking it… Unsure if it’s a sKetchup problem… by no means had an opportunity to develop challenge as huge with plain sKetchup put in.
TNP-2.skp (2.4 MB)

right here is a part of one other challenge … cleaned however nonetheless this behaviour persist.
Doesn’t rely on texture… solely (so far as I discover) on orientation of the face, when You’re fairly near it…
Sorry it’s simply stacked in my head… I do know it’s not that huge problem… :upside_down_face:

Possibly you utilized the fabric to a gaggle or part, attempt to apply it contained in the group/part.

I’m guessing You didn’t obtain and tried the file Your self… did anyone… I’m actually curious whether it is basic problem or solely my PC with my set of plugins freaks out…

yup. and it really works such as you say, or in truth, it doesn’t .
(and no, don’t anticipate many solutions between 2am-7am on a monday morning in europe / late night time within the US. we additionally want time to sleep :wink: )

On the “standalone” constructing on the left, it’s positive. on the one on the suitable, it doesn’t transfer with arrows.

can’t say why although. To be trustworthy, I didn’t even know you can transfer texture with arrows till you posted these messages. It’s at all times been by mouse clicking for me.

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