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What technical expertise do you attribute along with your success?


:wave:t5:

I’m trying to make a profession change from 2D artwork and animation into VFX as a result of the potential for progress is far larger than my present function.
I’m nonetheless studying the ropes in Unreal, although I’ve been utilizing Unity for the massive a part of my sport dev profession. I don’t suppose i’ll have the ability to make leaps on simply my understanding of Niagara, Shuriken, and Shaders/Supplies although.

I’d wish to ask (particularly to the large earners) – what technical expertise did you develop to entry larger pay tiers and what may you encourage somebody to concentrate on early for greater returns later down the road?

I respect any response, thanks ya’ll!


I may not be the right individual to reply this as I bought a bit totally different motivation for VFX, however from what I’ve seen round VFX artwork is about sure expertise:

  • Most of our time is in engine: Niagara, Shuriken, Supplies/Shaders
  • A while on asset creation: Photoshop, Designer, Blender and so on.
  • A while on simulations/VAT: Houdini, Embergen and so on.

In lots of instances it’s properly paid specialization afterall, I imagine it’s extra about high quality of results you make somewhat than which instruments you selected (tho imo it is dependent upon so many components that it’s laborious to foretell)



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Hey Manus, you’re very energetic on the discussion board, and I respect your breakdown. I figured I’d must dig into simulation stuff eventually – which is seeming extra before later – however good level in regards to the high quality of vfx being some of the vital figuring out components.

Does something come to your thoughts round assets to assist me be taught Unreal VFX? There’s a niche in what i’ve discovered between foundational/generic stuff and extra technical issues (which I can’t identify trigger I don’t know)



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Large a part of VFX are methods (so totally different approaches of fixing a particular downside), to be taught them you mainly simply must create number of results and watch folks use totally different methods.

I’m unsure what’s your expertise proper now, tho if you’re nonetheless extra on newbie degree, then I’d recommend following by results of CGHow: CGHOW – YouTube. They’re nice to be taught fundamentals and getting good understanding of Niagara.

Tharlev bought tons of superior movies on many vfx/tech artwork matters: tharlevfx – YouTube

There you will get many high quality of life ideas from Partikel: Andreas Glad – YouTube

If you wish to be taught extra superior results or higher work pipeline I recommend trying out Simon’s results: https://simont.artstation.com.
It’s an incredible place to be taught, he bought breakdowns of all these results + Unreal undertaking information so you’ll be able to obtain them and tinker round. It’s really prime quality!
Other than that there are tons of gifted folks on this neighborhood, so learn by boards, possibly watch supplies about VFX, like talks on GDC: Can We Do It with Particles?: VFX Learnings from ‘Returnal’ – YouTube
And what’s most vital, benefit from the course of :slight_smile: VFX are plenty of enjoyable!

Ah, legend! :tada:

Thanks a lot for all of the hyperlinks and assets. I’ve solely discovered a number of of those assets alone, so this helps a bunch

This has given me extra to dig by. I don’t know precisely the place i’d sit on the competence scale with VFX, however there’s plenty of basic issues i’m sure i’m lacking.

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