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What technical expertise do you attribute along with your success?


I’m trying to make a profession change from 2D artwork and animation into VFX as a result of the potential for progress is far greater than my present function.
I’m nonetheless studying the ropes in Unreal, although I’ve been utilizing Unity for the big a part of my recreation dev profession. I don’t assume i’ll be capable of make leaps on simply my understanding of Niagara, Shuriken, and Shaders/Supplies although.

I’d prefer to ask (particularly to the massive earners) – what technical expertise did you develop to entry greater pay tiers and what would possibly you encourage somebody to concentrate on early for greater returns later down the road?

I recognize any response, thanks ya’ll!

I won’t be the proper individual to reply this as I obtained a bit totally different motivation for VFX, however from what I’ve seen round VFX artwork is about sure expertise:

  • Most of our time is in engine: Niagara, Shuriken, Supplies/Shaders
  • A while on asset creation: Photoshop, Designer, Blender and many others.
  • A while on simulations/VAT: Houdini, Embergen and many others.

In lots of circumstances it’s nicely paid specialization afterall, I consider it’s extra about high quality of results you make somewhat than which instruments you selected (tho imo it relies on so many elements that it’s laborious to foretell)

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Hey Manus, you’re very lively on the discussion board, and I recognize your breakdown. I figured I’d should dig into simulation stuff ultimately – which is seeming extra before later – however good level concerning the high quality of vfx being some of the vital figuring out elements.

Does something come to your thoughts round assets to assist me study Unreal VFX? There’s a spot in what i’ve discovered between foundational/generic stuff and extra technical issues (which I can’t identify trigger I don’t know)

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Large a part of VFX are methods (so totally different approaches of fixing a selected downside), to study them you mainly simply have to create number of results and watch individuals use totally different methods.

I’m undecided what’s your expertise proper now, tho if you’re nonetheless extra on newbie stage, then I might recommend following by means of results of CGHow: CGHOW – YouTube. They’re nice to study fundamentals and getting good understanding of Niagara.

Tharlev obtained tons of superior movies on many vfx/tech artwork subjects: tharlevfx – YouTube

There you may get many high quality of life suggestions from Partikel: Andreas Glad – YouTube

If you wish to study extra superior results or higher work pipeline I recommend trying out Simon’s results:
It’s an incredible place to study, he obtained breakdowns of all these results + Unreal challenge information so you possibly can obtain them and tinker round. It’s really top quality!
Other than that there are tons of proficient individuals on this neighborhood, so learn by means of boards, perhaps watch supplies about VFX, like talks on GDC: Can We Do It with Particles?: VFX Learnings from ‘Returnal’ – YouTube
And what’s most vital, benefit from the course of :slight_smile: VFX are numerous enjoyable!



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