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HomeAnimationsWinner Suggestions & Methods - The Making of Ronny Gomez’s “Ninja”

Winner Suggestions & Methods – The Making of Ronny Gomez’s “Ninja”

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The “Winner Suggestions & Methods ” sequence covers sensible workflows and methods shared by winners from the “2022 Animation At Work Contest”. To let customers see the total spectrum of the Cartoon Animator pipeline, we’re introducing initiatives that acquired consideration and credit score from the neighborhood. Let’s now check out “Ninja” to see how Ronny Gomez labored his magic with Reallusion Cartoon Animator (CTA).


About Ronny Gomez

Ronny Gomez is a composer and music producer specializing in music for video video games and cartoons. He’s additionally the Director of Music for PowerUp Youngsters and a music composer for the Cartoon Community, Sony, Google, Nickelodeon, and Hasbro, amongst others. His love for video video games and animation has not solely led him to compose music but additionally to study Cartoon Animator. In 2020, his PowerUp Youngsters video entry: “Shade by Shade” gained third place within the YouTuber class for the Reallusion Animation At Work contest of that yr.

Why select this entry subject? 


I selected this subject as a result of, since I used to be a baby, I’ve been fascinated by traditional Tremendous Nintendo and arcade video games in addition to anime and cartoons. Along with this, I’ve at all times favored conventional martial arts, so I put all of those pursuits collectively, put them in a blender, and out got here “Ninja”.

Why select Cartoon Animator?

Pre-rigged characters and facial animations are, in my view, the 2 essential areas that CTA dominates. As a 3D animator, I can confidently say that these aforementioned sides take numerous time in manufacturing. CTA makes the turnaround twice as quick with outcomes that may compete with different software program. Consumer-friendliness and huge, clear consumer interfaces are a should for me, and CTA supplies it in spades.

How I did it with CTA

Step 1: Character Creation & Rigging

As for the creation of the characters, I first made some sketches on paper, then after I’m glad with the outcomes, I flip them into vector drawings with Affinity Designer and mount the rigs from the templates offered by Reallusion.

01 Characters

Step 2: Character Customization (Facial, Palms)

First, I reused the face of one of many characters that got here with Cartoon Animator. I make modifications to the eyes, face, and eyebrows. For the palms, I selected to make use of those that CTA4 comes with.

02 Hands

Step 3: Character Animation (Facial, Lipsync, sprite)

For the lip sync, I used the automated perform, and as soon as prepared, I manually corrected the synchronization of the small print. For the sprite animation, I imported the primary picture of the sequence after which added the lacking sprites in Composer and Sprite Editor mode. Then I animate them within the timeline.

03 LipSync

Step 4: Scenes creation & composition

For the scenes, I used to be on the lookout for one thing minimal, easy, and with a composition that seemed cinematic.

04 Scenes

Step 5: Digital camera setting

My goal was the cinematic use of cameras particularly paired up with the 3D depth of the tunnel scene on the finish.

05 Camera

Observe Ronny Gomez

YouTube |

Be part of the 2023 Animation at Work Contest

This yr, we’re accepting new submissions from June eighth to August 13 (PST). Partnering with XP PEN, Magix, and Affinity, we’ve ready a complete worth of $15,000 in money and prizes! So get your entries ready, and good luck on profitable!

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