Hey there,
I’m considering an impact I’m engaged on may benefit from some world place offset, however I want the underside 1/4th of the mesh to not be affected. I’m attempting to create a masks , nevertheless it appears I’m not connecting the best nodes within the materials editor, or not connecting the best nodes appropriately. May somebody assist me with this?
Thanks prematurely!
Hey, undecided in case you’ve bought the reply however this labored for me!
Setup
The masks I used
Right here is the fabric funtion for a z gradiant in WP.
Right here is an implementation in unreal materials graph.
Hope this helps!
1 Like
Thanks Mkhize! The graph I had created was primarily the identical as yours, however that energy node is what I used to be missing to actually hold it anchored! Working as desired for me now, too.
Superior info! Your materials is way more complicated that what I used to be considering of, however I really like seeing what you probably did. Thanks on your assist!