Hey individuals, I’m within the course of to create this enormous enviromental impact, that its imagined to appear to be the sky beam in Marvel films, anybody has any concept the way to create it and built-in into the sport?
Listed here are some reference I gathered, I’m utilizing Extremely Dynamic Sky for the climate system.
Thanks guys!
Which a part of the impact is inflicting you complications? With none context this appears fairly simple, however there are such a lot of potential variables. Give us some context!
Proper now the primary drawback is the mixing with the sky, the concept is to create this kind of gentle supply from the clouds, that breaks the clouds. I attempted making my very own Flipbook of clouds, but it surely doesnt combine correctly, the cloud system we’re utilizing is the one from Extremely Dynamic Sky…
Additionally the beam and the sunshine has to appear to be power or electrical energy, and I’m not positive the way to obtain that, proper now it’s only a standard beam.
Right here Is what I haveright now
a few of these cloud / fog plugins can help you set void areas. I might verify with the plugin creator to see if that’s potential, after which see in the event you can dynamically create a void.
The clouds additionally don’t appear to be receiving the lighting out of your beam (or not less than extraordinarily refined solely) in order that’s one thing else to take a look at that ought to enhance the visuals
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Thanks yeah I checked the plugin and it does require an excessive amount of hacking to make it work…
my studio makes a few plugins for Unity (Grasp Audio, Core Gamekit), and we love to listen to from customers how we might enhance the merchandise.
I actually do advocate reaching out to the plugin creator for help or recommendation. If the reply isn’t any, not less than you’ll know for sure at that time.