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Is it doable to realize correct show of the colour of the fabric within the scene, as within the UI?


My scene consists of the standard field primitives and sprites.
Bins have an everyday materials with a texture, and the fabric for sprites has an everyday coloration.
For the reason that sprites are a marker, I wish to obtain the precise coloration of the fabric on the stage, as in the event that they had been displayed within the ui.
Is it doable to realize this at the very least for the colour within the materials of the sprites?!


You could possibly make the fabric ‘Unlit’ and set the emissive to your coloration.
You would possibly must do some type of gamma correction although. It gained’t be completely ‘correct’.
Aside from that you may create some type of put up course of impact. Simply put your sprite markers right into a CustomDepth Stencli. Then use that stencil in your put up materials and set it to the colour you need.

Thanks for the reply!
Are you able to clarify this level in additional element?
(Simply put your sprite markers right into a CustomDepth Stencli. Then use that stencil in your put up materials and set it to the colour you need)
I’ve not handled the put up course of till now!

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