I m utilizing Unity Editor Model 2022.2.1 and Visible Impact Graph Model 14.0.4. I Have Created a Easy VFX Graph And Additionally Generate Shade Property For Modifying Shade From the Editor. I Join Shade Property With Set Shade Node. So In Editor And Additionally In VFX Graph First Time If I Change The Shade And Depth Than IT Works Superb however After That If I Change The Shade Than The Shade Adjustments However If I Change The Depth Than As a substitute Of Altering To New Worth It Provides The New Worth To Current One And Each Time Depth Goes Excessive And Excessive.
in Above Picture We Have Crimson Shade And 0 Depth.
Now I Change The Depth To three.
The Subsequent Time Once I Open The Shade Editor It Will Mechanically Add 0.4 To the Current Worth.
Now I Change the worth From 3.4 To five.
So Subsequent Time As a substitute Of 5 depth Turns into 8.4(3.4+5).
If You Part And Resolve This Form of drawback Please Information ME.
Due To new person Limitations, I’m Not In a position to add a number of Photographs.
Hello Radadiy, I’m not so conversant in the Visible Impact Graph. However a challenge might be the best way how do you retailer the depth worth in a variable. Possibly you’re enabling a add operate as an alternative simply to set it, or the loop / replace methodology is all the time including as an alternative to set it. I might strive a setup with simply the depth worth. This might be a method to debug it.
Good day, we’re experiencing the identical factor and it appears to be a Unity bug. I’ve not been capable of finding a repair to date. Hopefully will probably be resolved in future variations.
What I do is that I modify my depth worth after which change the colour ever so barely, this could take away the “including” conduct and simply set to the worth that I need.